Millennials—growing up with revolutionary technology and entering
adulthood in a time of recession—have recently been much maligned. Are
their critics right? Is this generation uniquely coddled, narcissistic,
and lazy? Or have we let conventional wisdom blind us to their openness
to change and innovation, and optimism in the face of uncertainty,
which, in any generation, are qualities to be admired?
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Thursday, April 17, 2014
Monday, April 14, 2014
IQ2US: More Clicks, Fewer Bricks: The Lecture Hall Is Obsolete
Is the college of the future online? With the popularity of MOOCs (massive open online courses) and the availability of online degree programs at a fraction of their on-campus price, we are experiencing an exciting experiment in higher education. Does the traditional classroom stand a chance? Will online education be the great equalizer, or is a campus-based college experience still necessary?
Brought to you in partnership with the Richard Paul Richman Center for Business, Law, and Public Policy, a joint venture of Columbia Business School and Columbia Law School. The Richman Center fosters dialogue and debate on emerging policy questions where business and markets intersect with the law.
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Thursday, April 3, 2014
PRACTICE 2013: The Art of Strategy
Panelists: Brad Muir, Soren Johnson, and Keith Burgun
Moderator: Frank Lantz
Strategy games occupy a special place in the hierarchy of game design
as the clearest expression of the ideal of "interesting decisions". In
this panel, three designers working in the strategy realm discuss their
approaches, discuss the specific challenges of designing strategy games
and talk about the creative possibilities and future directions of the
genre.Moderator: Frank Lantz
For more information on Practice: Game Design in Detail visit gamecenter.nyu.edu/practice
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